- Jun 12, 2023
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Community Guidelines & Rules
- Use common sense.
- If you actually follow any rules follow this one and you probably wont get in trouble.
- No Hacking or Cheating
- This includes aimbots, wallhacks, bhop scripts and any external programs that give you an advantage.
- No Advertising of any kind.
- This means don't link websites or anything like that. You are allowed to link your twitch as long as there is a decent delay.
- No Mic or Chat Spam
- This means don't constantly talk in voice chat or spam chat in any way.
- Do not disrespect admins or other players.
- This means no antagonizing or degrading others in any way.
- Having fun amongst friends is alright, however if someone asks you to stop, you should.
- Do not exploit
- This means if there is a bug you find in a plugin or map discreetly report it to an admin, and do not abuse it.
- Do not evade punishment.
- This means don't disconnect, change name or anything else to try to evade your punishment, we will just ban you instead.
- No Racism
- This means don't use anything in a way that can be determined racist, this is up to admin discretion.
- This does not mean you cannot say certain words you just can't use them in a racist context.
- Do not intentionally target other players
- This can be interpreted as harassing a player or simply going out of your way to kill them first.
- Do not argue with admins
- Arguing with admins will just end up with you being muted
- If you think an admin is being unfair/breaking rules report them on our forums
Server Rules
Jailbreak Rules:
- Guards cannot harm Prisoners unless orders are not being fulfilled or they're rebelling.
- Warning shots (1 Shot, 1-99 DMG) are always required unless the Prisoner is rebelling or blatantly disobeying orders.
- Guards must give reasonable orders and shouldn't repeat the same orders often.
- Freedays are not mandatory under any circumstances and can be revoked at any time.
- Cells must be opened at a reasonable time, ideally one minute into the round.
- Guards may camp as long as they are helping their team. The last Guard can camp, but cannot delay.
- The last Guard is not required to give warning shots to Prisoners that aren't obeying.
- Guards are not allowed to gunplant or bait the Prisoners.
- If a Prisoner harms a Guard for any reason (other than doing a LR), the Prisoner can be killed.
- Any chat order given can be overridden by a voice order.
Common Terminology / Definition / And Phrases
- Detouring - When a prisoner does not follow a direct path to the location stated in the order.
- Delaying - When a prisoner does not follow an order as fast as they can.
- KOS - Kill on sight.
- Warning shots - 1-99 damage dealt by a CT using any means.
- T Orders - Orders given by a T to intentionally confuse their teammates or guards.
- Baiting - Doing something that a CT would never do if trying to stay alive, such as being unnecessarily close to Prisoners.
- Gunplanting - When a CT gives a T a gun.
- AFK Freeze - An order CTs cannot give, orders the Ts to freeze with their hands off their keyboards and mouse.
- Special Orders - Any order given to a subset of Prisoners, with an exception of ordering prisoners to drop a weapon or throw utility.
- Reasonable Orders - An order that is straightforward, clear, to the point, easy to understand, not meant to confuse or trick, and gives the Prisoners enough time to follow.
- Complete Orders - An order that has a clear and defined end goal for the Ts, such as an order to go to a location or to freeze. A freeday is not a complete order.
- KOS Catwalks - KOS Catwalks are defined as solid walking platforms that connect directly to the armory.
- Freezing - When told to freeze you are to stay in the same spot, if you were crouched stay crouching, if you were standing stay standing. You may look around unless told otherwise.
- Blatantly Disobeying - When a prisoner is purposely disobeying in an attempt to escape and draw attention away from the main group.
- Voluntary Deathgames - A deathgame proposed by a CT with voluntary participation, predefined parameters, and ends with a winner(s) or the completion of the deathgame/the given parameters.
- Conflicting orders - Conflicting orders are any orders that conflict with a recent given order.
- Rebelling - Rebelling is when a prisoner picks up a primary weapon, draws/equips a pistol/zeus, harms/kills a CT, breaks out of a cell, blatantly disobeys or enters a KOS Zone.
- KOS Zones:
- Areas or things that connect to armory (Armory/KOS catwalks, armory stairs, etc.)
- Teleporters
- Armory
- Vents
- Invisible Walls/Objects/Buttons/Ladders (invisible ladders are KOS unless they can't be avoided)
- Secrets
Prisoners:
- Prisoners that rebel can be killed on sight.
- Prisoners cannot give orders to other Prisoners. Guards can kill for this and admins can punish for it.
Guards:
- Guards cannot harm Prisoners unless orders are not being fulfilled or they are rebelling.
- Guards cannot obstruct a Prisoners ability to follow the orders.
- Guards cannot bait, subject to admin discretion. If a Prisoner damages the Guard they are still KOS.
- Guards cannot gunplant.
- Guards cannot enforce or create their own KOS rules. This means Guards cannot bypass warning shots for situations that call for them, despite saying otherwise.
- Guards cannot repeat the same order often, including orders given during previous rounds.
- Guards cannot use gun name tags as evidence, however they can use the kill feed.
- Guards cannot order Prisoners to have a warday, to AFK freeze, or declare themselves as warden.
- Guards cannot abuse Special Orders or give them in text chat; Special orders must be given in voice chat and can be overridden without counting as a conflicting order.
- Guards must give reasonable orders.
- Guards must open the cells at a reasonable time, ideally by one minute into the round.
- Guards must actively be enforcing orders or assisting their team.
- Guards must give warning shots (1 Shot, 1-99 DMG) unless the Prisoner is rebelling. After a warning shot is given and if the Prisoner keeps disobeying the same order, they can be killed, given they had a reasonable amount of time to begin following the order.
- Guards must name the Prisoner they are asking to drop their utility or pistol/zeus.
- Repeat the last given order at least once if requested by a Prisoner.
- Guards Privileges Include the Following:
- Not having to say “no detouring/delaying”, it is automatically implied.
- Not having to honor pardons as requested by other Guards.
- Being able to order the Prisoners to "Be off mic", but can only use it for 15 seconds at a time. This should only be used when they are attempting to give an order, but the Prisoners are being too loud to do so.
- Overriding chat orders with a mic without it being a conflicting order.
- Being able to kill Prisoners for being on a ladder/stair if it is KOS. Ladders/stairs are apart of what they connect to, which means if a ladder/stair leads to armory it is KOS.
- Being able to kill a Prisoner for throwing a grenade at them if there was a reasonable attempt to harm or kill the Guard. The same applies for when a Prisoner is chasing a Guard and knifing at them.
- Not being required to give warning shots to Prisoners if they are the last Guard.
- Being able to host voluntary deathgames, subject to admin discretion.
- Deathgame Rules:
- Guards cannot force a deathgame when there are 4 or less Prisoners alive. Guards must, to the best of their ability, cease the deathgame if it gets to this number.
- Deathgames can only be started 2 minutes and 30 seconds into the round.
- Guards must allow the map deathgame to function as intended and must not interfere at all.
- Guards can only force map-made deathgames and must let the deathgame do the damaging and killing. The map-made deathgame must give the Prisoners a reasonable chance to live.
- Last Request Rules:
- LRs can be forced when there are 4 or less Prisoners left alive.
- A Guard is not allowed to cheat or delay during an LR unless dealing with a rebelling Prisoner. A prisoner who cheats or delays during their LR is KOS.
- Guards cannot interfere with LRs they are not participating in.
- Last Requests must be reasonable and cannot be timed. If a prisoner's LR is interrupted they may request another one.
- LRs are considered to be complete when the winning party kills the losing party. A Prisoner may request to do another LR after the previous one is completed, but Guards are not required to honor this request and the Prisoner may be killed.
- A Prisoner is allowed to harm/kill the participating Guard if their LR implies that the Guard can be harmed/killed. The Prisoner can be killed if they rebel (I.e. shooting another Guard during S4S).
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